A balanced ruleset representing one common interpretation of traditional Spades. While 'classic' rules vary widely between regions, families, and social groups, this version includes widely-recognized elements.
* Configurable points
First Round
- Players bid in the first round.
Board Rule
- Teams must bid at least 4 tricks combined to avoid an automatic set. This prevents teams from consistently making very low bids.
Going Blind
- A high-risk strategy where teams bid without looking at their cards, available only when trailing by 100 points. Teams must bid at least 6 tricks. Each tricks taken earns 20 points on success, but costs 10 points per tricks if failed.
Nil
- For this game, the Nil bidder's success is scored independently from their partner's bid. The Nil bidder earns 100 points for taking zero tricks, or loses 100 points for taking any tricks. The partner's tricks are scored separately according to standard bidding rules.
Blind Nil
- A nil bid made without looking at cards, available only when trailing by 100 points. For this game, the Blind Nil bidder's success is scored independently from their partner's bid. The Blind Nil bidder earns 200 points for taking zero tricks, or loses 200 points for taking any tricks. The partner's tricks are scored separately according to standard bidding rules.
Sandbags
- When teams take more tricks than they bid, each extra counts as a sandbag worth 1 point. After accumulating 10 sandbags, teams lose 100 points and their sandbag count resets to 0.
Reneg
- For this game 'Opponent Wins Their Bid' is the selected Reneg rule. When 'Opponent Wins Their Bid' is selected, if a team Renegs they are Set and their opponents automatically win their bid and are absolved of any sandbags for the round.
Set
- For this game 'Bid Multiplied by a Negative Number' is the selected Set rule. When 'Bid Multiplied by a Negative Number' is selected, failing to make your bid results in a deduction equal to your bid multiplied by 10.
Preferences
End Game
Team Names
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